Pessoal to morrendo no combo dos meus chars são muito ruins, não é uma coisa jogavel, tem alguma coisa que eu possa fazer a ficar jogavel? Pow que tipo é muito lento e ruim e simple i-i
exenplo de code do combo:
Quote
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[StateDef 200]
type = S
movetype= A
physics = S
juggle = 1
ctrl = 0
anim = 200
poweradd = 20
sprpriority = 2
[State 200, VelSet]
type = VelSet
trigger1 = AnimElem = 1
x = 2
[State 200, Som]
type = PlaySnd
trigger1 = animelem = 1
value = S3,6
volume = 0
channel = -1
freqmul = 1.0
loop = 0
pan = 0
[State 200, Spark]
type = Explod
trigger1 = movecontact = 1
anim = 3000
ID = 3000
pos = 16,34
postype = p1
scale = 0.7,0.7
sprpriority = 78
[State 200, Som]
type = PlaySnd
trigger1 = AnimElem = 1
value = S0,0
volume = 0
channel = -1
freqmul = 1.0
loop = 0
pan = 0
[State 200, Tremor]
type = EnvShake
trigger1 = movehit = 1
time = 10
freq = 60
ampl = -4
phase = 90
[State 200, Hit]
type = HitDef
trigger1 = Time = 0
attr = S, NA
damage = 8
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 5, 5
sparkno = s41714000
sparkxy = 10, 35
hitsound = s2, 1
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime = 12
ground.velocity = -1
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
[State 200, Next To 1]
type = ChangeState
triggerall = Movecontact
trigger1 = Command = "x"
value = 210
ctrl = 0
[State 200, Next To 2]
type=ChangeState
triggerall = Movecontact
trigger1 = Command = "y"
value = 230
ctrl = 0
[State 200, Fim]
type = ChangeState
trigger1 = AnimTime = 0
value = ifelse(pos Y < 0,1500,0)
ctrl = 1
o tempo de animação é 1 para a primeira e 10 para a segunda que é a de hit o que que eu faço?