Hi there. I'm helping another project: Super Nolstagia Wars, from my buddy MDI.
Taken directly from his post at Guild (with update info):
So I decided to make a Mugen game dedicated to 2d sidescrolling characters from mainly SNES games. Much like Serio's Castlevania Fighter, my goal is to have various main characters to choose from, with CPU-only bosses as enemies.
I really want to include bonus stages that include hordes of enemies to battle (similar to POTS's Strength Training..but not quite) but I'm still learning how to do helpers and such.
I want this to seem less like a Boss Rush type game, and more like a simplistic 2D sidescroller/beat-em up.
Here is a quick image I put together showing various sidescroller characters from different games including Run Saber, Castlevania, Actraiser, Demon's Crest, and more that I am considering for this game.
[img width=640 height=176]http://i701.photobucket.com/albums/ww12/MiDSinister/charsized1.png[/img]
As you can see, many of them aren't exactly the same height, so I'll most likely use characters shown in the two middle height groups. I'm not going for a totally consistent sprite style, just anything more realistically proportioned as opposed to say, Super Mario World characters.
Some sprites I have ripped myself, others I have gotten from the Spriters Resource. (Credit is given within characters using sprites from others.)
The characters that are completed so far are..
-PLAYABLE-
-God/The Master (Actraiser 2) (SNES)
-Has a mid and upper slash attack. Also jumping and crouching slashes. Two magic attacks including flamethrower and electricity spread while jumping.-
-Superman (Superman Batman - Heroes United) (Mobile)
-Has heat vision, ice breath which incapacitates opponent for a bit, a standing punch and a pounding punch while jumping-
-Firebrand (Demons' Cres) (SNES)
-Hagane (Hagane) (SNES)
-Jack () (SNES)
-Leia() (SNES)
and many others
-BOSSES-
Sphinx/Manticore (Actraiser) (SNES)
Pazuzu (Castlevania Harmony of Dissonance) (GBA)
Giant Spiders (Kings of Dragons) (SNES)
Various Stages so far
Castlevania - OOE - Barracks : Distant Memory
Castlevania - SoTN - Clocktower
Castlevania - HoD - Pazuzu Fight Area (Edited)
Actraiser - Bloodpool MiniBoss (Edited)
The Versus Screen is taken from the final stage, Dethheim from Actraiser.
It is the same each time. Music plays as the clouds move, electricity strikes your character and teleports (blocks sprite) him to the next fight.
Oh, and I created the lifebars from Actraiser. Hearts = Player 1's super meter.
A few videos
Barracks Stage
http://www.youtube.com/watch?v=Tl1Rs-sfQLQ#
Sphinx/Manticore battle
http://www.youtube.com/watch?v=0M30t1Jri0Q#
Pazuzu battle
http://www.youtube.com/watch?v=Kg9npsUMTZk#
God Vs Superman (HAH!)
http://www.youtube.com/watch?v=xYVuHfJDpzM#
Sheena fight
http://www.youtube.com/watch?v=V-nyDLoPIwE#
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More to come.
if you have any suggestion, drops us a line. But the char must have a height close to ActRaiser's God or less and must NOT be deformed, like SuperMario.
Something like this: