;
[StateDef 4000]
type = S
movetype= A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 4000
poweradd = 20
sprpriority = 0
[State 0, SuperPause]
type = SuperPause
trigger1 = animelem = 1
time = 40
anim = 90
sound = S10,0
pos = 0,0
move = 40
movetime = 40
darken = 1
p2defmul = 0
poweradd = 0
unhittable = 1
[State 4000, Helper]
type = Helper
trigger1 = animelem = 9
helpertype = normal ;player
name = "Katon-G-J"
ID = 4001
stateno = 4001
pos = 50,8
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
sprpriority = 1
size.xscale = 0.8
size.yscale = 0.8
ownpal = 0
supermove
pausemove
[State 4000, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;-
[StateDef 4001]
type = S
movetype= A
physics = S
juggle = 1
ctrl = 0
anim = 4001
poweradd = -30
sprpriority = 2
[State 0, Explod]
type = Explod
trigger1 = movecontact = 1
anim = 4545
ID = 4020
pos = 0,170
postype = p2 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermove
pausemove
scale = 0.8,0.8
sprpriority = 78
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0
[State 4001, 1]
type = HitDef
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
trigger5 = AnimElem = 5
trigger6 = AnimElem = 6
trigger7 = AnimElem = 7
trigger8 = AnimElem = 8
trigger9 = AnimElem = 9
trigger10 = AnimElem = 10
trigger11 = AnimElem = 11
trigger12 = AnimElem = 12
trigger13 = AnimElem = 13
trigger14 = AnimElem = 14
trigger15 = AnimElem = 15
attr = S, NA
damage = 30, 15
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 1, 1
sparkno = 0
sparkxy = -10, -35
hitsound = s534441, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime = 12
ground.velocity = 0
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
[State 4001, 1]
type = HitDef
trigger1 = AnimElem = 16
attr = S, NA
damage = 30, 15
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 1, 1
sparkno = 0
sparkxy = -10, -35
hitsound = s534441, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
fall = 1
[State 0, DestroySelf]
type = DestroySelf
trigger1 = time = 60