[State -2, Largura do oponente] type = VarSet trigger1 = 1 fvar(5) = (enemynear,const(size.ground.back))+(enemynear,const(size.ground.front)) ignorehitpause = 1
[State -2, Distancia X entre os chars] type = VarSet trigger1 = 1 fvar(6) = ((enemynear,screenpos x - screenpos x)*facing)-fvar(5) ignorehitpause = 1
[State -2, Distancia Y entre os chars - Check 1] type = VarSet trigger1 = pos y <= 0 && enemynear, pos y <= 0 fvar(7) = enemynear, pos y - pos y ignorehitpause = 1 [State -2, Distancia Y entre os chars - Check 2] type = VarSet trigger1 = pos y >= 0 && enemynear, pos y >= 0 fvar(7) = enemynear,pos y + pos y ignorehitpause = 1 [State -2, Distancia Y entre os chars - Check 3] type = VarSet trigger1 = pos y <= 0 && enemynear, pos y >= 0 trigger2 = pos y >= 0 && enemynear, pos y <= 0 fvar(7) = pos y + enemynear, pos y ignorehitpause = 1
[State -2, Distancia REAL entre os chars] type = VarSet trigger1 = 1 fvar(8) = ((fvar(6)**2)+(fvar(7)**2))**.5 ignorehitpause = 1